three.js & WebGL Skills for Claude Code, Codex & AI Agents

These skills help an agent build interactive 3D graphics for the browser. Members cover three.js scenes, glTF models, materials and lighting, shaders, Pixi rendering, and image-to-scene work.

12 skills

Explore three.js & WebGL skills

4 skills
Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Web & UI

three.js Scene Setup

Create a responsive 3D scene with module imports, a camera, WebGL renderer, animation loop, and OrbitControls.

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Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Web & UI

PixiJS Rendering & Interaction

Build a PixiJS render layer with asynchronous initialization, textures, scene containers, ticker updates, and pointer events.

8.8KStars894Forks
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Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-driven WebGL worlds, camera journeys, interactive portfolios, product stories, exhibitions, explainers, game or film microsites, spatial narratives, and multi-scene websites where native scroll should travel through one continuous place. Not limited to landing pages.

  • three.js
  • webgl
7.5KStars861Forks
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Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

  • three.js
  • webgl
4.2KStars481Forks
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Related topics

How to choose three.js & WebGL skills

Use scene setup for a new canvas, model and material entries for asset work, and shader or Pixi skills when the interaction or rendering effect is the hard part.

  • Set up a three.js scene with a camera and lights
  • Load and animate a glTF model
  • Add a shader effect to an interactive canvas