ManimGX
Create mathematical explanations and 3D animations in Python, inspect their layout and timing, and export MP4 videos with editable scene source.
These skills help an agent create or adapt 3D assets for web, games, and fabrication. Members cover three.js and glTF, Godot scenes, Roblox animation, image-to-model work, Blender transfer, CAD, and furniture fit.
13 skillsCreate mathematical explanations and 3D animations in Python, inspect their layout and timing, and export MP4 videos with editable scene source.
Create a responsive 3D scene with module imports, a camera, WebGL renderer, animation loop, and OrbitControls.
Create and review stylized Roblox R6 and R15 character animations in Blender using an agent and Blender MCP.
Turn a reaction into a 3D molecular demonstration with balanced equations, bond changes, atom-conservation checks, and a reaction-progress slider.
Assemble Node3D scenes, cameras, light rigs, environments, mesh materials, and GridMap-based level blockouts.
Reconstruct reference objects and characters as procedural Three.js models with staged quality checks.
Export Blender models and import them into Unity scenes using BlenderMCP and MCP for Unity.
Load glTF or GLB models, play and blend animation clips, and configure compressed geometry and texture decoders.
Create and edit parametric parts or assemblies, export STEP/STL/3MF/GLB, and inspect saved geometry with cadgen.
Create editable Pascal 3D scenes and check furniture dimensions.
Connect to Pascal and use its MCP tools to create, inspect, edit, validate, save, or hand off editable 3D building scenes.
Assess whether furniture fits in a measured Pascal room or layout.
Choose PBR or unlit materials, build light rigs, fit shadow maps, and use environment lighting and reflections.
Pick a web or game entry for an interactive model, CAD for manufactured geometry, and image or Blender workflows when the starting asset already exists.