Development & APIs
Unity C# Gameplay Scripting
Write MonoBehaviours with correct lifecycle methods, cached components, Inspector fields, and coroutines.
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These skills help an agent implement Unity systems and prepare player builds. Members cover C# scripting, ScriptableObjects, input, physics, NavMesh, tilemaps, animation, Blender transfer, and CI builds.
12 skillsWrite MonoBehaviours with correct lifecycle methods, cached components, Inspector fields, and coroutines.
Write typed Godot C# node scripts with lifecycle methods, exports, signal events, scene instances, and GDScript interop.
Use architecture or package entries for project structure, system skills for gameplay changes, and build or CI entries when the player build is the deliverable.