Unity Skills for Claude Code, Codex & AI Agents

These skills help an agent implement Unity systems and prepare player builds. Members cover C# scripting, ScriptableObjects, input, physics, NavMesh, tilemaps, animation, Blender transfer, and CI builds.

12 skills

Explore Unity skills

12 skills
Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Development & APIs

Unity ScriptableObject Architecture

Separate game data and behavior with configuration assets, shared variables, event channels, and runtime registries.

8.8KStars894Forks
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Operate Unity Editor scenes, GameObjects, scripts, and tests through MCP tools and resources.

  • unity
  • mcp
  • game-development
15.9KStars1.6KForks
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Switch connected Unity projects between released, branch, and local MCP for Unity package sources.

  • unity
  • mcp
15.9KStars1.6KForks
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Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Development & APIs

Unity Player Builds & CI

Automate player builds, scene selection, scripting backends, quality settings, code stripping, and build-result checks.

8.8KStars894Forks
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Export Blender models and import them into Unity scenes using BlenderMCP and MCP for Unity.

  • blender
  • unity
  • 3d
15.9KStars1.6KForks
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Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Development & APIs

Unity NavMesh Navigation

Bake navigation surfaces, move NavMeshAgents, check reachable paths, carve obstacles, and connect navigation regions.

8.8KStars894Forks
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Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Development & APIs

Unity Input System

Configure Input Actions, action maps, PlayerInput, callbacks, polling, control schemes, and gameplay-to-UI switching.

8.8KStars894Forks
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Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Development & APIs

Unity 2D Tilemaps

Build tiled levels with Grid and Tilemap components, palettes, rule tiles, colliders, and runtime painting.

8.8KStars894Forks
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Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Development & APIs

Unity C# Gameplay Scripting

Write MonoBehaviours with correct lifecycle methods, cached components, Inspector fields, and coroutines.

8.8KStars894Forks
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Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Development & APIs

Unity 3D Physics

Build Rigidbody motion, force-driven controls, collisions, triggers, layer masks, raycasts, and moving platforms.

8.8KStars894Forks
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Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Other utilities

Godot C# & .NET Gameplay

Write typed Godot C# node scripts with lifecycle methods, exports, signal events, scene instances, and GDScript interop.

8.8KStars894Forks
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Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Development & APIs

Unity Animator & Character Animation

Drive character animations through controllers, parameters, blend trees, layers, transitions, and humanoid IK.

8.8KStars894Forks
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Related topics

How to choose Unity skills

Use architecture or package entries for project structure, system skills for gameplay changes, and build or CI entries when the player build is the deliverable.

  • Create a Unity gameplay component in C#
  • Set up input, physics or NavMesh behavior
  • Prepare a Unity player build in CI