Create a pixel-art canvas, layers and sprite using drawing primitives and palettes.
Game Art & Pixel Art Skills for Claude Code, Codex & AI Agents
These skills help an agent plan and produce game-ready visual assets. Members cover pixel art, Aseprite, animation, Unreal Niagara, Godot shaders, character design, asset management, and export.
10 skillsStart here
Unreal Niagara VFX
Create particle systems and emitters, expose user parameters, and spawn or drive Niagara effects from gameplay.
IP Character Designer
Plan a Character Bible through positioning, character, visual, system and commercial design cards.
Explore Game Art & Pixel Art skills
7 skillsRefine existing pixel art using dithering, palette reduction, shading and antialiasing.
Godot 2D & 3D Shaders
Write canvas and spatial shaders with editable uniforms, animated UVs, dissolve, rim lighting, and screen effects.
Four Aseprite workflows for creating, animating, refining and exporting pixel art through Claude Code and pixel-mcp.
Custom Asset Manager
Maintain personal character, prop and scene libraries with image replacement, metadata updates and refreshed galleries.
Create Cohesive Game Assets
Define an art direction, produce related sprites and visual assets, normalize their files, and check them inside the game.
Animate an existing sprite with frames, timing, tags and linked cels.
Export sprite images, animated GIFs and sprite sheets with game-engine metadata.
Related topics
How to choose Game Art & Pixel Art skills
Use pixel or Aseprite entries for sprites, shader or Niagara entries for effects, and character or asset-management entries when a game needs a consistent visual set.
- Create a cohesive pixel-art asset set
- Animate a sprite in Aseprite
- Design a VFX effect for a game ability

