Create a pixel-art canvas, layers and sprite using drawing primitives and palettes.
Game Art & Pixel Art Skills for Claude Code, Codex & AI Agents
These skills help an agent plan and produce game-ready visual assets. Members cover pixel art, Aseprite, animation, Unreal Niagara, Godot shaders, character design, asset management, and export.
10 skillsExplore Game Art & Pixel Art skills
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Refine existing pixel art using dithering, palette reduction, shading and antialiasing.
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Four Aseprite workflows for creating, animating, refining and exporting pixel art through Claude Code and pixel-mcp.
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Animate an existing sprite with frames, timing, tags and linked cels.
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Export sprite images, animated GIFs and sprite sheets with game-engine metadata.
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How to choose Game Art & Pixel Art skills
Use pixel or Aseprite entries for sprites, shader or Niagara entries for effects, and character or asset-management entries when a game needs a consistent visual set.
- Create a cohesive pixel-art asset set
- Animate a sprite in Aseprite
- Design a VFX effect for a game ability