Create a pixel-art canvas, layers and sprite using drawing primitives and palettes.
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These skills help an agent plan and produce game-ready visual assets. Members cover pixel art, Aseprite, animation, Unreal Niagara, Godot shaders, character design, asset management, and export.
10 skillsCreate a pixel-art canvas, layers and sprite using drawing primitives and palettes.
Animate an existing sprite with frames, timing, tags and linked cels.
Export sprite images, animated GIFs and sprite sheets with game-engine metadata.
Define an art direction, produce related sprites and visual assets, normalize their files, and check them inside the game.
Use pixel or Aseprite entries for sprites, shader or Niagara entries for effects, and character or asset-management entries when a game needs a consistent visual set.