Web & UI
Phaser Browser Game Foundations
Set up game configuration, scene lifecycles, asset loading, cameras, transitions, and cross-scene events.
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These skills help an agent build small games that run in a browser or use a 2D framework. Members cover Phaser, Godot, Unity tilemaps, LÖVE, pygame, platformers, and arcade physics.
7 skillsSet up game configuration, scene lifecycles, asset loading, cameras, transitions, and cross-scene events.
Add physics bodies, movement, gravity, world bounds, collisions, overlaps, and groups to browser games.
Pick the framework your game already uses, then choose tilemap, movement, or physics entries for the mechanic you need to implement.