Create a pixel-art canvas, layers and sprite using drawing primitives and palettes.
Game Development Tools & Skills for Claude Code, Codex & AI Agents
These skills help an agent prototype gameplay, script engine systems and prepare builds for release. Most come from a large open-source game-dev pack that covers Godot, Unity, Unreal, Roblox and 2D frameworks system by system.
76 skillsSub-topics
Explore Game Development skills
5 skillsRefine existing pixel art using dithering, palette reduction, shading and antialiasing.
Four Aseprite workflows for creating, animating, refining and exporting pixel art through Claude Code and pixel-mcp.
Animate an existing sprite with frames, timing, tags and linked cels.
Export sprite images, animated GIFs and sprite sheets with game-engine metadata.
How to choose Game Development skills
Pick the skill for your engine first, then the system you are building, such as movement, physics, save data or UI. Because a single pack dominates this page, compare its approach with the few independent skills before committing.
- Prototype a playable game loop in Godot or Phaser
- Add pathfinding or behavior trees to enemies
- Package and publish a build to itch.io