Game Development Tools & Skills for Claude Code, Codex & AI Agents

These skills help an agent prototype gameplay, script engine systems and prepare builds for release. Most come from a large open-source game-dev pack that covers Godot, Unity, Unreal, Roblox and 2D frameworks system by system.

76 skills

Sub-topics

Explore Game Development skills

5 skills
Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Other utilities

Godot Physics & Collision Queries

Choose physics bodies, configure collision layers and masks, detect overlaps, apply forces, and cast 2D or 3D rays.

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Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Other utilities

Game Physics Tuning

Tune fixed timesteps, interpolation, mass, gravity, drag, collision masks, and continuous detection for stable motion.

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Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Other utilities

Roblox Physics & Hit Detection

Configure assemblies, constraints, collision policies, raycasts, overlap queries, forces, cleanup, and network ownership.

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Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Development & APIs

Unity 3D Physics

Build Rigidbody motion, force-driven controls, collisions, triggers, layer masks, raycasts, and moving platforms.

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Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Web & UI

Phaser Arcade Physics

Add physics bodies, movement, gravity, world bounds, collisions, overlaps, and groups to browser games.

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How to choose Game Development skills

Pick the skill for your engine first, then the system you are building, such as movement, physics, save data or UI. Because a single pack dominates this page, compare its approach with the few independent skills before committing.

  • Prototype a playable game loop in Godot or Phaser
  • Add pathfinding or behavior trees to enemies
  • Package and publish a build to itch.io