3D Skills for Claude Code, Codex & AI Agents

These skills let an agent build three.js scenes, model CAD parts from text, prepare files for 3D printing and work with shaders. A large share comes from the text-to-cad collection, so manufacturing and drawings are well covered.

32 skills

Sub-topics

Explore 3D skills

4 skills
Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Web & UI

three.js Scene Setup

Create a responsive 3D scene with module imports, a camera, WebGL renderer, animation loop, and OrbitControls.

8.8KStars894Forks
Repository last pushed
Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Web & UI

PixiJS Rendering & Interaction

Build a PixiJS render layer with asynchronous initialization, textures, scene containers, ticker updates, and pointer events.

8.8KStars894Forks
Repository last pushed

Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-driven WebGL worlds, camera journeys, interactive portfolios, product stories, exhibitions, explainers, game or film microsites, spatial narratives, and multi-scene websites where native scroll should travel through one continuous place. Not limited to landing pages.

  • three.js
  • webgl
7.5KStars861Forks
Repository last pushed

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

  • three.js
  • webgl
4.2KStars481Forks
Repository last pushed

How to choose 3D skills

Choose three.js skills for interactive web scenes, text-to-cad skills for physical parts and print preparation, and engine-specific skills when the model is headed into Godot, Unity or Roblox.

  • Set up a three.js scene with lighting and glTF models
  • Turn a text description into a CAD part and drawing
  • Check a model for printability before slicing