Game AI & Pathfinding
Choose and implement state machines, behavior trees, steering, and A-star pathfinding for enemies and NPCs.
These skills help an agent make game worlds react and move convincingly. Members cover Godot and Unity physics, Roblox hit detection, behavior trees, NavMesh, pathfinding, procedural generation, and tower defense systems.
16 skillsChoose and implement state machines, behavior trees, steering, and A-star pathfinding for enemies and NPCs.
Create NPC behavior with AIControllers, blackboard keys, tasks, decorators, services, selectors, and sequences.
Implement NPC decision systems with blackboards, reusable behavior-tree nodes, utility scores, response curves, and hybrid agents.
Bake navigation surfaces, move NavMeshAgents, check reachable paths, carve obstacles, and connect navigation regions.
Build timed enemy waves, lane navigation, tower targeting, firing, economy, lives, and damage-budget checks.
Choose an AI entry for decisions and navigation, a physics entry for movement and collisions, and procedural or tower-defense skills when the rules generate the level or encounter.