Game AI & Physics Skills for Claude Code, Codex & AI Agents

These skills help an agent make game worlds react and move convincingly. Members cover Godot and Unity physics, Roblox hit detection, behavior trees, NavMesh, pathfinding, procedural generation, and tower defense systems.

16 skills

Explore Game AI & Physics skills

5 skills
Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Other utilities

Godot Physics & Collision Queries

Choose physics bodies, configure collision layers and masks, detect overlaps, apply forces, and cast 2D or 3D rays.

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Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Other utilities

Game Physics Tuning

Tune fixed timesteps, interpolation, mass, gravity, drag, collision masks, and continuous detection for stable motion.

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Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Other utilities

Roblox Physics & Hit Detection

Configure assemblies, constraints, collision policies, raycasts, overlap queries, forces, cleanup, and network ownership.

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Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Development & APIs

Unity 3D Physics

Build Rigidbody motion, force-driven controls, collisions, triggers, layer masks, raycasts, and moving platforms.

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Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Web & UI

Phaser Arcade Physics

Add physics bodies, movement, gravity, world bounds, collisions, overlaps, and groups to browser games.

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Related topics

How to choose Game AI & Physics skills

Choose an AI entry for decisions and navigation, a physics entry for movement and collisions, and procedural or tower-defense skills when the rules generate the level or encounter.

  • Add pathfinding to game enemies
  • Tune collisions and character movement
  • Build a behavior-tree combat loop