Game Development Skills for Claude Code, Codex & AI Agents

These skills help an agent take a game idea through implementation and release. Members cover Godot, Unity, Unreal, Roblox, Defold, Ebitengine, level design, input, saves, builds, and publishing.

33 skills

Explore Game Development skills

3 skills
Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Development & APIs

Unity Input System

Configure Input Actions, action maps, PlayerInput, callbacks, polling, control schemes, and gameplay-to-UI switching.

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Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Other utilities

Unreal Enhanced Input

Create Input Actions and Mapping Contexts, apply modifiers and triggers, and bind movement or look in C++ or Blueprints.

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Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Free
Other utilities

Game Input Architecture

Design action maps, control rebinding, device support, analog deadzones, input buffering, and forgiving jump timing.

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Related topics

How to choose Game Development skills

Choose the engine first, then the system or release step; use game design and level entries before implementation when the playable loop is still unclear.

  • Build a playable game loop in an engine
  • Add input, saves or camera systems
  • Package and publish a game build