Other utilities
Game UI & UX
Build HUDs and menus with responsive anchors, safe areas, focus navigation, screen state, and event-driven updates.
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These skills help an agent take a game idea through implementation and release. Members cover Godot, Unity, Unreal, Roblox, Defold, Ebitengine, level design, input, saves, builds, and publishing.
33 skillsBuild HUDs and menus with responsive anchors, safe areas, focus navigation, screen state, and event-driven updates.
Build editable Roblox interfaces with responsive layouts, safe insets, cross-device input, motion, and lifecycle cleanup.
Lay out HUDs and menus with Control anchors, containers, themes, signal handlers, and keyboard or gamepad focus.
Choose the engine first, then the system or release step; use game design and level entries before implementation when the playable loop is still unclear.