Export sprite images, animated GIFs and sprite sheets with game-engine metadata.
Game Development Tools & Skills for Claude Code, Codex & AI Agents
These skills help an agent prototype gameplay, script engine systems and prepare builds for release. Most come from a large open-source game-dev pack that covers Godot, Unity, Unreal, Roblox and 2D frameworks system by system.
76 skillsSub-topics
Explore Game Development skills
72 skillsGodot GDScript Headless Tests
Run SceneTree-based GDScript suites with import preparation, explicit failure counts, exit codes, and CI integration.
Godot Multiplayer Networking
Configure ENet peers, connection events, RPC authority, spawning, state replication, and server-side validation.
Unity 2D Tilemaps
Build tiled levels with Grid and Tilemap components, palettes, rule tiles, colliders, and runtime painting.
Procedural Roguelike Games
Combine seeded dungeons, turn scheduling, field of view, explored memory, permadeath, and loot tables.
Phaser Browser Game Foundations
Set up game configuration, scene lifecycles, asset loading, cameras, transitions, and cross-scene events.
Steamworks & SteamPipe Publishing
Configure depots and packages, check VDF build scripts, upload through SteamCMD, and review branches and release steps.
Godot GDScript Programming
Write typed GDScript with the correct node lifecycle, export annotations, onready references, signals, and await.
Game Jam Planning & Submission
Scope a jam entry to its deadline, schedule work, cut features, verify a clean build, and submit on time.
Roblox Responsive UI
Build editable Roblox interfaces with responsive layouts, safe insets, cross-device input, motion, and lifecycle cleanup.
Roblox Physics & Hit Detection
Configure assemblies, constraints, collision policies, raycasts, overlap queries, forces, cleanup, and network ownership.
Branching Dialogue Systems
Build node-based conversations with choices, conditions, variables, localization hooks, and Ink or Yarn Spinner integration.
Roblox Luau Scripting
Use Roblox services, Instances, events, shared modules, server Scripts, LocalScripts, and validated remote requests.
Unity C# Gameplay Scripting
Write MonoBehaviours with correct lifecycle methods, cached components, Inspector fields, and coroutines.
Unreal Enhanced Input
Create Input Actions and Mapping Contexts, apply modifiers and triggers, and bind movement or look in C++ or Blueprints.
Defold Core Game Development
Build Lua gameplay with collections, game objects, lifecycle scripts, input, messages, factories, proxies, and Bob checks.
Unity 3D Physics
Build Rigidbody motion, force-driven controls, collisions, triggers, layer masks, raycasts, and moving platforms.
Roblox Studio Project Editing
Inspect a living place, preserve its Explorer structure, reuse modules and remotes, then verify server and client behavior.
Godot C# & .NET Gameplay
Write typed Godot C# node scripts with lifecycle methods, exports, signal events, scene instances, and GDScript interop.
Responsive 2D Platformers
Build platformer movement with coyote time, jump buffering, variable jump height, one-way platforms, hazards, and goals.
Create Cohesive Game Assets
Define an art direction, produce related sprites and visual assets, normalize their files, and check them inside the game.
Godot TileMapLayer Levels
Build layered tile levels with TileSets, terrain autotiling, collision and navigation data, and runtime cell editing.
Unity Animator & Character Animation
Drive character animations through controllers, parameters, blend trees, layers, transitions, and humanoid IK.
pygame-ce Game Fundamentals
Build Python games around event processing, timed updates, Surface rendering, sprite groups, input, and collisions.
Game Input Architecture
Design action maps, control rebinding, device support, analog deadzones, input buffering, and forgiving jump timing.
Phaser Arcade Physics
Add physics bodies, movement, gravity, world bounds, collisions, overlaps, and groups to browser games.
Godot Responsive UI Controls
Lay out HUDs and menus with Control anchors, containers, themes, signal handlers, and keyboard or gamepad focus.
Tower Defense Systems
Build timed enemy waves, lane navigation, tower targeting, firing, economy, lives, and damage-budget checks.
How to choose Game Development skills
Pick the skill for your engine first, then the system you are building, such as movement, physics, save data or UI. Because a single pack dominates this page, compare its approach with the few independent skills before committing.
- Prototype a playable game loop in Godot or Phaser
- Add pathfinding or behavior trees to enemies
- Package and publish a build to itch.io
